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The "Sierra" brand name was revived by Activision in to re-release former Sierra games and some independently developed games. Havas S. In , Sierra released King's Quest V , the first Sierra On-Line game ever to have more than , copies sold and the highest selling game for five years. Sierra by this point was simply a publishing label and brand name for Vivendi titles, being used in tandem with their own name for publishing. I'm not moving until I understand the market better. Many of Sierra's most well known series began in the s. The game and subsequent sequels were critically acclaimed in the mainstream press at the time. Murphy was involved in a Space Quest 7 project at the time. One of the first releases was the conversion of the successful "German-style" board game Carcassonne , which had been in development at Secret Lair Studios. With the news, Cendant announced intention to sell the computer entertainment division, and on November 20, , announced the sale of the consumer software division to Paris -based Havas S. Dissatisfied with the text-only format, she realized that the graphics display capability of the Apple II could enhance the adventure gaming experience. Sierra's original location in Oakhurst continued as an internal development studio for the company and was later renamed Yosemite Entertainment. The ImagiNation Network, the first game-only online environment, [10] began development in In , Sierra released the first game in the Dr. Brain series, Castle of Dr. In , Sierra On-Line started to publish its own gaming magazine, about its upcoming games and interviews with the developers. The game was released in October as an instant success, spawning many sequels in the Space Quest series in the following years. After negotiating terms which Ken Williams believed would be in best interest for Sierra's future, the deal with CUC closed on July 24, It functioned as a governing body of what would become CUC Software, regulating major decisions and product lines. Released to mostly mixed to negative reviews; Larry's creator, Lowe, was not involved with the project. As a company, Sierra was disestablished on August 24, In late , the Sierra brand was re-launched from Los Angeles. The merger was followed by many more layoffs of Sierra employees. However, hit Homeworld 2 once again cemented Sierra's reputation as a respectable publisher. Using an Apple II and a VersaWriter drawing tablet, she worked on the text and graphics and told Ken how to develop the game she wanted. In September , they released Homeworld , a real-time space-combat strategy game developed by Relic Entertainment. The newly renamed Sierra Entertainment continued to develop mostly unsuccessful interactive entertainment products. The company sold the rights of Headgate Studios back to the original owner. Various titles that were retired in the process included Print Artist and titles like the Hoyle franchise were sold to other publishers or developers. In the spring of , cost-cutting measures were taken at Sierra's parent company Vivendi Universal Games due to financial troubles and because of Sierra's lack of profitability as a working developer. Ken and Roberta Williams accepted and started on the project. This joint venture created a new company called Sierra Venture. Game designers Al Lowe and Scott Murphy were laid off. Although the series was originally titled Hero's Quest , Sierra failed to trademark the name. In August , Sierra announced a major reorganization, which included the closure of Dynamix as well as the layoffs of employees located at the company headquarters in Bellevue. Vivendi Games was absorbed into Activision after the merger and the ownership of Sierra properties went to Activision.{/INSERTKEYS}{/PARAGRAPH} In April , to further expand upon their role in the edutainment business, Sierra. About people in total lost their jobs. Al Lowe , who had been working at Sierra On-Line for many years, was asked by Ken Williams to write a modern version of Chuck Benton 's Softporn Adventure from , the only pure text adventure that the company had ever released. On February 22, , Sierra announced a major reorganization of the company, resulting in the shutdown of several of their development studios, cutbacks on others and the relocation of key projects, and employees from those studios, to Bellevue. Ken Williams was reportedly described as "bewildered by the pace at which computers come into and fall out of favor", and Williams said, "I've learned my lesson. Ken Williams befriended a retired highway patrol officer named Jim Walls and asked him to produce an adventure series based on a police theme. A new subsidiary called Sierra Online no-relation to Sierra's former name Sierra On-Line was also founded within this time, which focused on download games and online-only titles. Others such as Books That Work were relocated to Bellevue. The next release, Wizard and the Princess , also known as Adventure in Serenia , is considered a prelude to the later King's Quest series in both story and concept. After a simple demonstration to Ken Williams, he allowed them to start working on the full game, which was named Space Quest: The Sarien Encounter. This decision caused all future games in the series as well as newer releases of Hero's Quest I to switch over to the new name. After , Sierra almost entirely ceased to be a developer of games and, as time went on, instead became a publisher of games by independent developers. UK-based game developer and publisher Codemasters , in an effort to establish themselves in the United States, announced the launch a new development studio in Oakhurst, using the abandoned Sierra facilities and hiring much of the Yosemite Entertainment's laid-off staff in mid-September The company also reported they obtained the rights to continue using the name Yosemite Entertainment for the development house. Layoffs continued on March 1, when Sierra terminated 30 employees at the previously unaffected Dynamix, or 15 percent of their workforce. It can be deduced that the game first became famous as an early example of software piracy, as Sierra sold many more hintbooks than actual copies of the game. On November 24, , Sierra published Diablo: Hellfire , the official expansion pack for the widely popular game Diablo developed by Synergistic Software , a division of Sierra. Brain , a hybrid puzzle adventure education game, which has several sequels. During Late , Sierra released titles like the First-person shooter game TimeShift was originally going to be published by Atari , delayed various times during development and the real-time tactical video game World in Conflict. IBM offered to fund the entire development and marketing of the game, paying royalties. Vivendi also ceased publishing under their own name by this point after their name change, with all major titles being released under the Sierra brand name. On November 19, , Sierra published Half-Life for the PC, developed by Valve , widely considered to be one of the greatest games of all time. Milton Bradley successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest , which forced Sierra to change the series' title to Quest for Glory. CUC Software consolidated manufacturing, distribution, and sales resources of all of divisions including what was to become Sierra, Davidson, Blizzard, Knowledge Adventure, and Gryphon Software. It is the first computer adventure game to have graphics, although made with crude, static, monochrome line drawings. Sierra and Broderbund ended merger discussions in March Sierra needed a new building due to growth, and moved its headquarters to Bellevue, Washington. After the sale, Ken Williams remained within the software division so that he could provide strategic guidance to Sierra, although he began to grow disillusioned as he soon found that his new titles at CUC meant very little and the software board met only once. The game design was revolutionary for the genre, and the game received great critical acclaim and many awards. This reorganization resulted in even more layoffs, eliminating additional jobs and a number of games in production. Brochu, who had been hired in by Ken Williams, to handle the day-to-day business affairs of Sierra, replaced Ken Williams and remained as President of Sierra until October , when he too departed the company. Sierra continued to operate as a division of Vivendi Games through June , when Vivendi Games merged with Activision and formed Activision Blizzard , with Sierra becoming part of Activision Blizzard's Activision subsidiary, though shut down later that year. The anticipation for the game was high at release in late Although nearly one million copies were sold when the game was first released in August , Sierra bestselling adventure game created, the game received mixed reviews from industry critics. Roberta Williams wrote the script for the adventure game in three weeks; she then presented the script to Ken Williams and convinced him to help her develop the game in the evenings after work. Despite the layoffs, Sierra continued to publish games for smaller development houses. In , Sierra Entertainment's parent company Vivendi Games merged with video game publisher Activision to form the Activision Blizzard holding company. The company was now made up of five separate and largely autonomous development divisions: Sierra Publishing, Sierra Northwest, Dynamix , Bright Star Technology , and Coktel Vision , with each group working separately on product development but sharing manufacturing, distribution, and sales resources. In June , after months of significant downsizing and restructuring at the company, Sierra Entertainment was disestablished as a company in August that year. Sierra's last owned studios Impressions Games and the Papyrus Design Group were both shut down in the spring of , losing 50 jobs in the process; Sierra-related positions were also eliminated at Vivendi's Los Angeles offices; and by June , Vivendi had completely shut down Sierra's Bellevue location, which cost over people their jobs and dispersed Sierra's work to other VU Games divisions, and re-locating the remains of Sierra's assets to Vivendi's corporate headquarters in Fresno, California. Several sequels followed, and the series was touted for adherence to police protocol relevant parts of which were explained in the games' manuals , and presenting some real-life situations encountered by Walls during his career as an officer. Sierra became a part of Havas Interactive, the interactive entertainment division of the company. In , Sierra divided into 5 sub-brands and corporate divisions: [22]. However, since Sierra Club already published a magazine called Sierra Magazine , the name of the magazine published by Sierra On-Line was changed to InterAction in It was discontinued in The game was released under both engines, so those who had newer computers could use the new engine and better rendering technology. Development groups within Sierra such as PyroTechnix were shut down. A series of Leisure Suit Larry games followed. The project took about three months and, on May 5, , Mystery House was ready for shipment. On November 5, , after the departure of Brochu in October, Sierra was split into three business units, all of which reported directly to MacLeod. Her game concept includes animated color graphics, a pseudo 3D-perspective where the main character is visible on the screen, a more competent text parser that understands advanced commands from the player, and music playing in the background through the PCjr sound hardware. Also shut down was Yosemite Entertainment, the division occupying the original headquarters of Sierra On-Line. {PARAGRAPH}{INSERTKEYS}Sierra Entertainment, Inc. Sierra was the market-share leader in PC games for the year. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a five-part series of the Sierra stable. Meanwhile, Sierra announced another reorganization, this time into three business units: Core Games, Casual Entertainment, and Home Productivity. Lowe had just started work on Leisure Suit Larry 8. In total, people lost their jobs. He also began to have disputes with Davidson over Davidson's conservative management style and his disdain for Sierra's more risque product lines such as Phantasmagoria and Leisure Suit Larry. Phantasmagoria was by far the largest project ever undertaken by Sierra. Roberta Williams created a story featuring classic fairy-tale elements. In March , massive accounting fraud at CUC was exposed. The two companies jointly formed the Cendant Corporation with more than 40, employees and operations in over countries.